GQ III is in 8.5" x 11" format and includes the same materials as the Deluxe version (rules, 13 card stock sheets of supporting gameĬharts printed in color and 22 sheets of ship & aircraft data forms) except the 100-page rulebook is in looseleaf format and pre-punched for a 50 page rulebook (bound), 17 game/ship charts 8.5" x 11". ĭDs and color ship logs of more than 500 WWI ships. 50 page rulebook (looseleaf 3-ring), 17 game/ship charts 8.5" x 11". There are Special Fleet Action rules for large WWI battles with lots ofĭDs and color ship logs of more than 500 WWI ships. Gunnery, damage, detection, morale, minefields, signals, shore batteries, airship rules and the surface combat rules haveīeen rewritten and streamlined for the Great War.
Available as bound or looseleaf format.įleet Action Imminent is a Great War addition to the General Quarters 3 rules.
#WW2 NAVAL GAMES FULL#
Set of rules, The Solomons Campaign allows you to recreate the full range of surface, air, and sub warfare in the SolomonsĪnd uses a unique decision tree approach to quickly generates tactical scenarios. Designed for General Quarters III but easily adapted to any The first in the new "Decision At Sea Series" from ODGW.
Color game markers andĬombat table cards are also included along with 10 ready-to-play historical scenarios set in the Atlantic, Mediterranean Game contains ship and aircraft data for US, British, Dutch, German, Japanese, and Italian forces. These fast paced rules feature telescoping time scales, from 1 hour "strategic turns" to 1 minute "impulses". Five generic scenarios and five historical scenarios as well as a mini campaign are included. The Great Britain, Germany, Russia, Turkey and several US Navy ships. Spanning the entire First World War, Age of Dreadnoughts is a complete naval miniatures game based on the Victory at Sea rules system. GHQ Micronauts - The Game - WWII: Take control of your favorite World War II fleet with these fast paced rules for surface, submarine and air combat.Ĭlose Action (and the two supplements Rebel Seas and Monsoon Seas) is a set of of miniatures rules depicting naval warfare in the Age of Napoleon, 1793-1815 GQ3 Solomons Campaign: The first in the "Decision At Sea Series" designed for General Quarters III but easily adapted to any set of rules.īattle Stations! Battle Stations! and Victory At Sea (and the new Order Of Battle supplement) offer naval wargamers interested in the World War Two era naval miniatures rules two more choicesįor gaming their favorite naval actions in miniature. Rules for surface, air and submarine combat. GQ3 Fleet Action Imminent: A WW1 Era addition to the General Quarters 3 rules includes special fleet action rules for large WWI battles and complete GQ3 contains complete rules for surface, air and submarine combat 1930-1950. General Quarters 3: The long-awaited Third Edition of these popular, fast-play rules for naval miniatures wargames is now available in standardĪnd deluxe editions.
Age of Dreadnoughts is the First World War version of Victory at Sea. Order of Battle is a comprehensive expansion of the Victory at Sea system, including an overhaul of the air rules, additional ship stats and four new Victory at Sea is a miniatures game of naval combat during the Second World War 1939-45 a fast flowing system that allows novice and veteran gamers to re-fight the epicīattles of the era.
In addition to SEEKRIEG 5 and the Command At Sea Series, SEAWARSTORE.COM stocks many other popular wargame rules for the naval enthusiast.